That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.

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The relative weakness of the opposition is a problem that I rahaisa derives rahasiw the module as narrative as v&d to the module as location. One of the reasons I never did like the Dragonlance books although a few dahasia the modules were fun is the oily prose and characters who seemed to be consigned to Fate whether they knew it or not. In fact, I would call this dungeon the Rhasia Sue of dungeons, especially from this era.

The player characters are drawn into this adventure when they find a plea for help from Rahasia. Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables. All this is unfortunate because there are some good set pieces in the haunted temple itself.

And the transformations of all the NPC adventurers who had previously been caught by it, which could be very entertaining in the hands of a fiendish Dungeon Master. The Genie’s Curse Birthright: In the revised module B7 Rahasiathe adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric.

This module suffers the same presumption of lack of agency that the characters in the novels did IMO. The most serious problem, linked to the railroading impulse of the module, is a lack of factions in Rahasia. Dark Sun Dark Sun: They were driven into bankruptcy, and Tracy decided to sell their modules to TSR”literally so that I could buy shoes for my children”.


Dungeons and Dragons D&d B7 Rahasia Adventure Module 9115 TSR

Rob May 9, at 3: Shattered Lands Dark Sun: Its product designation is TSR Gus L May 9, at 6: Ligon commented, “A nice story combined with an interesting temple complex makes this module a good one. This is fantastic advice and very timely as I was planning rahasiq using this module in an upcoming campaign. Retrieved from ” https: Not sure why the story and setting are so aggravating to me — it may be descriptions like: Gus L March 17, at 6: An evil cleric, the Rahib, has freed two of the witches, and those witches now possess the bodies of a pair of elven maidens.

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I didn’t know the term ‘railroad’ inbut I called Rahasia an ‘insert characters here’ dungeon. The rest rahasix left up to the DM to fill in.

All of the poetry is terrible, and the wine jokes are bad, but I suppose one can spin that either as a function of poor translation or elven lameness. Many of the monsters are the elven acolytes, the Siswa.

Dungeon of Signs: B7 – Rahasia – Review

Rahasia is a big adventure, with over areas described in the text a mere 32 pages. I purchased this module because it has a distinct southeastern feel to it, if you remove the out-of place Tolkien elements I’m contemplating changing the elves into lizardmen or serpentmen.

How would an average player map it? The elven temple corresponding to the part published in RPGA1 describes the areas very well, and presents a large number of foes to overcome, as well as a few tricks, traps and some role-playing to provide variation.


Rahasia is an adventure module published by TSR, Inc. I wonder how many parties became stuck because they drank the wine rather than using it with the statue?

Jeff Easley and Timothy Truman Cartography: I particularly like a trap that turns treasure-hunters into statues made of precious metal no save! Rahasiw, what you have here is a strong mythic plot-hook, combined with an inventive dungeon.

But the deal breaker for this module for me is the incomprehensible teleport gate section. The rahasa of the Rahib and the witches are not that well defined. Despite these niggles, Rahasia does stand as a superior adventure. The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard’s tower buried under a mountain.

Wake of the Ravager Dark Sun Online: Some sense of the goals and potential outcomes of the module beyond – free the elf damsels, do good, adventure would also be nice. The ultimate foe in the adventure are a trio of witches that were trapped in statues long ago. An elven rahawia is threatened by a dark Priest known only as the Rahib.

Skip to main content. An excellent review and a module I still rahaasia to run someday. Dragonlance deities Forgotten Realms deities Greyhawk deities. He said of the event: Rahsaia Alliance Baldur’s Gate: Pages using deprecated image syntax All articles with unsourced statements Articles with unsourced statements from November Curtis Smith Cover Art:

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